Learn To Animate With Nash Lin

Hi I'm Nash, a self taught animator, a fanatic gamer, a digital media coach and a father of two.

I created iLearnToAnimate.com to compile my animation techniques over the years.

Here, I'll share with you how you can become an animator, just like me, except 10 times faster.

How? By learning from my mistakes, learn how I overcome it and finally, enjoy the fun learning experience with me 🙂

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About Nash Lin

Nash LinNash is a self taught animator, a fanatic gamer and a digital media coach. He has created many types of 2D and 3D animation. You will get to learn effective animation skills and tips with Nash.
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Nash Lin, EzineArticles Basic Author

Recent Post

Animation Case Study: Fat Character Pushing Box

A pushing box animation exercise demonstrates the appropriate application of forces. This test a student's eye for detail and understanding of forces in order to create a realistic animation. Thanks to Shekhar for sharing his animation case study on fat character pushing box practice with me. I'm very happy to provide him with 4 tips to improve on his fat character pushing box animation.       Animation Case Study: Fat Character Pushing Box Here is the play blast of the animation.   My suggestions are: 1. The general animation looks ok, it seems like a heavy character pushing a light weight box. Understanding the actual intention of an animation is important because if the message is visually unclear, the viewers will be mislead. The visual message of an animation is usually the first thing I look at when reviewing an animation. The intention of an animation or an acting is crucial because it will bring across the proper storytelling of the story. The best way to unbiasely review an animation is to try to imagine if the model is not a fat character and ask myself, "will this animation still gives me the same message?" In this case, it is a yes for me and I'll move on.   2. Consider giving some consideration to the box and the character, e.g, a heavy box or a light box. A strong character or a weak character. Back to the basic, we always assume we are animating a character or an object without the physical look. In this way, we watch the motion without any expectation. This suggestion is to help to improve our own...

Norman Rig for Character Animation

A good humanoid rig will helps to speed up character animation process because if they are easy to use, animation process will be less time consuming. Norman rig for character animation is one of the popular rig among many new animators who are starting to create acting animation. I've used this rig to create a walk cycle in Maya. There are many other rigs available for download but I choose Norman rig because of its IK/FK matching pose tool, which I'll share later in this post.   Download Norman rig for free Norman rig is now a free rig shared by Academy of Art University which can be downloaded here and is used for maya user. You can use this rig immediately once you downloaded it. However, it will be useful to do a complete installation that provides a IK/FK pose matching function, which is definitely a tool we want to make use of. If you are a maya user, you should know by now that the software itself is complex and not easy to use if you have never touch that tool. That is why I've included an installation video guide along with this post to help animators out there, who is getting this rig for the first time round.   Rig Installation My initial attempt to install the rig took about 10mins because I wasn't familiar with the other aspects of maya such as scripts and icons, especially the folder location. After some exploration, I've simplified the process into 6 simple steps for quick installation: 1. Copy all the 3 Mel scripts that comes with the rig into your maya...

Animation Timing and Spacing Problem

This post comes from Shekhar and he shared his animation timing and spacing problem with me over the email. I split the questions into two parts for a better understanding. 1. Timing and Spacing Problem 1. Hi, I'am a beginner in animation. In this early stage I'am facing problem of timing and spacing in my animation. When I block the main poses I feel "yes, the timing okay! I can move on, for in-betweens" but when I'am done with inbetweens most of the time I realize "this pirticular part should have been much more quicker or not so quicker!" This is a very common animation timing and spacing problem faced by new animators. Here are my advise for him: Yes, in blocking phase, it is usually not as accurate as the final animation. Blocking phase is mainly to allow animators and directors to review if the story telling element is flowing smoothly. Experienced animators could have grasp a better timing during blocking phase. As an artist, we always strive to look for improvement. I think it is good that you have this attitude to continue to refine and improve your existing animation. One tip that could help to improve the blocking timing would be to compare it with a reference video. This video could be from YouTube or most of the time, animators will act out the scene themselves for their own references. Do use play blast to watch your animation and the reference video side by side and compare for any differences. You can also download my Animation Cheat Sheet for Beginners to help you do a check on your progress during your...
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Step By Step Checklist To Realistic Animation (Printable Version)

Use this cheat sheet to help you monitor your animation progress. I've also included check points to help you apply principle of animation which will make your animation looks realistic.