Ironman’s Chest Plate Modeling with Maya (Preview)

Ironman’s Chest Plate Modeling with Maya (Preview)

This is a sneak preview of modeling Ironman's chest plate tutorial. Low poly modeling technique is applied in this video to encourage the fundamental idea of sculpting in 3D software. 3D Modeling is very similar to drawing. When we draw, we can choose from various grades of pencil from H to 2B or 6b and etc. There are many tools available in the software but we must learn to use the right tool and right approach to create the result that we aim for. We first start with using reference image modelling approach in the software to guide us on scale and proportion. This is a crucial stage because the design image is our goal and it serves as a guide for us. Our favorite tools for modeling are mainly translate/move, rotate and scale. 80% of our production make use of these basic  tools to manipulate the shape of our model. These tools are usually good enough for beginners to learn how to sculpt their models in the virtual environment. This video tutorial models out the chest plate of Ironman and this is a good practice because these surface are suppose to be hard edges and easier to understand. I hope you will like this video preview as I am very excited in sharing my skills with you! The 21 short videos on Ironman 3d modeling will be available for you to learn and create! The video tutorial, I not only share how to model and sculpt, I'll also share my approach when I'm modeling. Many beginners learn to use only the tools and not the art behind modeling. I'll...
Reference Image 3D Modeling (Maya)

Reference Image 3D Modeling (Maya)

Reference image 3d modeling technique is to help modelers speed up their modeling process by 'drawing' over their reference images or designs accurately. With just 5 to 10 minutes to insert a reference image before starting to model a 3D object, you speeds up your production by 5 times or more! 3D modeling using reference is important and critical to achieve good 3D geometry. However it is tedious and inefficient to model by comparing between the monitor screen and your printed design. Even if you have a huge monitor, it is still not easy to space out your monitor space just to view your reference image. By modeling your object with reference image behind, you can literally “trace out” your 3D object according to your reference image or design blueprint. Your model will be more accurate to the design (be it yours or client) and you take less time to model an object correct proportion compare to modeling by eyeballing. Here are the 4 simple steps to reference image modeling: Prepare your images with photoshop Displaying your reference image, with correct scale and proportion. Locking your reference image Start your model!   Click here to watch my 3D animation and 3D modelling video tutorials.   Learn how to use reference image modeling from this video tutorial I've created using 3d software, Maya 2013. *Note: This technique is not limited to Maya, all other 3d software are able to do reference image modeling too. Step 1: Prepare your reference images Find the reference image you wish to model. It can be any image or design you have created or downloaded from the...

Need help in animation?

Step By Step Checklist To Realistic Animation (Printable Version)

Use this cheat sheet to help you monitor your animation progress. I've also included check points to help you apply principle of animation which will make your animation looks realistic.

Need help in animation?

Step By Step Checklist To Realistic Animation (Printable Version)

Use this cheat sheet to help you monitor your animation progress. I've also included check points to help you apply principle of animation which will make your animation looks realistic.